Magenta RT 2 Base
{ "prompt_name": "GODSPEED_NO_BRAKES_PERPETUAL_ASSAULT", "version": "2.0",
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Magenta RT 2 Base
Google · 时长 0:30
{ "prompt_name": "GODSPEED_NO_BRAKES_PERPETUAL_ASSAULT", "version": "2.0",
时长 0:30
Magenta RT 2 Base
{ "prompt_name": "GODSPEED_NO_BRAKES_PERPETUAL_ASSAULT", "version": "2.0",
ACE-Step 1.5 Turbo
ACE-Step
{ "prompt_name": "GODSPEED_NO_BRAKES_PERPETUAL_ASSAULT", "version": "2.0",
{ "prompt_name": "GODSPEED_NO_BRAKES_PERPETUAL_ASSAULT", "version": "2.0", "objective": "Generate a 10-minute instrumental that is relentlessly, uniformly fast-paced from 0:00 to 10:00 — NO slow parts, NO halftime breakdowns, NO breathers. Godly, super-human drums lead the entire track. Pure accelerated momentum that only escalates.", "global": { "duration_seconds": 600, "primary_genre": "Drum & Bass x Breakcore hybrid", "secondary_genres": ["Neurofunk", "Speedcore", "Drill (double-time only)", "Trap-metal", "Orchestral war percussion", "Phonk (fast)"], "mood": ["apocalyptic", "ferocious", "triumphant", "relentless", "godlike", "unstoppable"], "energy_curve": "starts at 10/10, never drops below 10/10, peaks at 12/10 — strictly monotonic escalation", "key": "F# minor", "scale": "Phrygian dominant accents for menace", "loudness_target_LUFS": -7.0, "stereo_field": "ultra-wide, drums panned dynamically, sub kept mono below 120Hz" }, "tempo": { "philosophy": "Tempo only goes UP. There is never a slowdown, never a halftime feel, never a calm bar.", "floor_bpm": 174, "base_bpm": 190, "halftime_feel": false, "double_time_fills": true, "breakcore_peaks_bpm": 240, "tempo_automation": [ { "time": "0:00", "bpm": 174, "feel": "instant full-speed DnB, no intro ramp" }, { "time": "1:30", "bpm": 190, "feel": "rolling neurofunk" }, { "time": "3:00", "bpm": 200, "feel": "double-time drill fury" }, { "time": "4:30", "bpm": 210, "feel": "neurofunk surge" }, { "time": "6:00", "bpm": 220, "feel": "breakcore escalation (still no slowdown)" }, { "time": "7:30", "bpm": 230, "feel": "speedcore detonation" }, { "time": "9:00", "bpm": 240, "feel": "final godmode hyper-sprint" } ], "rule": "No tempo value ever decreases. No section drops below 174 BPM at any point." }, "drums": { "philosophy": "Drums are the lead instrument and never rest. Continuous fast subdivisions the entire 10 minutes — no empty bars, no sparse sections, no slow grooves.", "density": "constant 16th and 32nd-note activity minimum at all times", "kick": { "type": "layered: punchy transient + deep distorted sub-kick + click attack", "patterns": ["machine-gun double/triple kicks", "rolling DnB two-step", "rapid-fire gabber kicks in peaks"], "808_glides": true, "distortion": "moderate-to-heavy saturation, soft-clipped", "never": "no long held single kicks, no slow four-on-floor" }, "snare": { "type": "cracking layered snare + rimshot + tight reverb tail", "ghost_notes": "dense, continuous jazz-influenced micro-fills between every backbeat", "rolls": ["buzz rolls", "32nd-note machine rolls", "accelerating crescendo rolls", "64th-note bursts"], "snare_rushes_into_every_transition": true }, "hihats": { "rolls": "non-stop trap triplet and 1/32 stutter rolls with velocity ramps", "open_hats": "off-beat accents, panned", "speed": "frequent 1/64 note bursts, never static" }, "breakbeats": { "use_amen_break": true, "chopped_resampled": true, "glitch_stutter_edits": true, "reverse_hits": true, "continuous_chopping": "amen edits running throughout, not just in peaks" }, "percussion_layer": { "elements": ["taiko drums", "war toms", "djembe rolls", "metallic clanks", "gunshot accents", "tribal floor-tom cascades"], "fills": "rapid orchestral timpani runs feeding into every bar, never resting" }, "fills": "Every 4-8 bars: an escalating super-human fill that breaks the meter then snaps back perfectly on the 1 — fills get denser as the track progresses.", "humanization": "intentionally inhuman speed on fills, tight relentless grid on grooves" }, "bass": { "sub_bass": "deep 808 sliding sub, mono, sidechained to kick, always moving", "mid_bass": ["reese bass (neurofunk growl)", "fast distorted wobble", "FM metallic stabs"], "movement": "aggressive constant pitch glides, formant shifts, screeching modulation throughout" }, "harmony_and_melody": { "role": "supportive and atmospheric — never overshadow the drums, never slow the momentum", "instruments": ["dark cinematic strings (fast staccato stabs only)", "ominous brass swells", "detuned choir pads", "distorted bell plucks", "horror piano stabs"], "motif": "a 4-note descending menacing phrase that returns faster and more intense each section", "leads": "screaming distorted synth lead layered over the relentless drums in peaks" }, "fx_and_texture": { "risers": "constant short white-noise and tonal risers feeding each new bar", "impacts": "sub-drops and cinematic booms on downbeats without ever pausing the groove", "vocal_chops": "pitched, glitched, war-cry shouts and breath stabs (no lyrics), rhythmic and fast", "atmosphere": ["distant sirens", "industrial metallic ambience"], "transitions": "reverse cymbals, gated stutters, beat-repeat glitches — all fast, no tape-stops that slow momentum" }, "arrangement": [ { "section": "Instant Ignition", "time": "0:00-1:30", "desc": "NO slow intro — drops straight into full-speed 174 BPM DnB with rolling amen and sliding 808s, menacing motif immediately present." }, { "section": "Neurofunk Roll", "time": "1:30-3:00", "desc": "190 BPM, growling reese bass, dense ghost-note snares, relentless momentum building." }, { "section": "Double-Time Drill Fury", "time": "3:00-4:30", "desc": "200 BPM machine-gun kicks and rapid hat rolls, drill menace at full velocity." }, { "section": "Neurofunk Surge", "time": "4:30-6:00", "desc": "210 BPM, modulated screaming bass, technical non-stop fills, escalating aggression." }, { "section": "Breakcore Escalation", "time": "6:00-7:30", "desc": "220 BPM chopped amen chaos, gunshot snares, glitch edits — intensity climbing, never dropping." }, { "section": "Speedcore Detonation", "time": "7:30-9:00", "desc": "230 BPM gabber kicks, full chaos, all percussion layers firing, peak ferocity." }, { "section": "Godmode Hyper-Sprint Finale", "time": "9:00-10:00", "desc": "240 BPM, every layer stacked, triumphant brass, impossible continuous drum-solo cascade, ends on a final cinematic boom — full speed until the very last hit." } ], "mixing": { "drums_priority": "drums sit loud and forward, transient-heavy, dominating the mix", "sidechain": "bass and pads ducked under kick and snare", "saturation": "tape and tube warmth on drum bus", "transient_design": "aggressive attack enhancement on kick/snare", "dynamics": "punchy but glued, parallel compression on drum bus", "master": "loud, clipped ceiling, wide stereo, mono-safe sub" }, "negative_prompt": [ "NO slow sections anywhere", "NO halftime or breakdown sections", "NO breather, calm, or ambient-only passages", "NO tempo below 174 BPM at any point", "NO slow intro build — start at full speed", "NO sparse or empty drum bars", "NO soft acoustic or ballad sections", "NO muddy low end", "NO long silence, dead air, or tape-stop slowdowns", "NO cheesy major-key happy melodies", "NO clean lo-fi chill vibe", "NO spoken-word or full sung lyrics" ], "style_tags": [ "ultra-fast drums", "no slow parts", "godly drum solo", "drum and bass", "breakcore", "speedcore", "neurofunk", "double-time drill", "war percussion", "cinematic", "aggressive", "high BPM", "240 BPM", "technical drumming", "relentless", "non-stop", "epic finale", "instrumental", "10 minutes" ], "one_line_summary": "A 10-minute non-stop, fully accelerated drum assault — DnB into neurofunk into breakcore into speedcore — with godly super-human percussion that never slows down for a single bar and only escalates to a 240 BPM apocalyptic finale." }
already max accelerated most ultimatest absurdly fast drilled and drum beats, mo
already max accelerated most ultimatest absurdly fast drilled and drum beats, most great drum beats on steroid, literally godly drum beats make 10 minutes music
Lonely sad electroniс space BPM 110
Lonely sad electroniс space BPM 110
quiero un tema recurrente de unos 60 segundos para chiptune de menu inicial de j
quiero un tema recurrente de unos 60 segundos para chiptune de menu inicial de juego de musica frenetica estilo videogame 8bits... para un juego tipo party
simple blues tune
simple blues tune