Grok 4.3
i want you to make a 3rd-person 3D mecha game very heavily inspired by Armored Core VI Fires of Rubicon in HTML. everyth
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Grok 4.3
AI model
Grok 4.3
i want you to make a 3rd-person 3D mecha game very heavily inspired by Armored Core VI Fires of Rubicon in HTML. everyth
Claude Opus 4 6 Thinking (thinking)
i want you to make a 3rd-person 3D mecha game very heavily inspired by Armored Core VI Fires of Rubicon in HTML. everyth
i want you to make a 3rd-person 3D mecha game very heavily inspired by Armored Core VI Fires of Rubicon in HTML. everything is made by you, no asset importing is allowed, no cheating. It should be ultradetailed, elaborate, expansive and utterly impressive with every single thing done at AAA quality that you yourself will be wowed by, from ai to ui to textures to physics to gameplay to models to anything you could think of. it should have the megastructures (some of which span across the sky and are multiple kilometers long) and smooth combat and movement the game is known for. it should be very performant, utilizing intelligent engineering, while still looking like an utterly breathtaking spectacle. restriction: everything should be made by you, procedural, via code, no asset importing. no simple shapes for models, no placeholders, no half-assing or being unambitious. be ambitious and excited. i want you to be novel and creative and ingenious. if a random person sees a clip they should think "that's literally Armored Core", not "that's a tech demo". use whatever libraries (and CDNs) you want to elevate the experience. Use threejs (webgl2) in order to make a spectacle and make sure to use the dedicated card. test only on big milestones. names that are unique to the armored core game should be changed to something of your choosing. when all is finished, i want to record a 2-3 minute video and post (game is not just 2-3 minutes, that's just how much i'll record), so don't add 500 levels that will never get seen and that will take up the work allocation for no benefit if you know what i mean, focus on immense quality and visual presentation over useless additions. do only 1 map to have excellent level design and layout. i said inspired heavily by AC 6 (improtant). all work should be done, there are no time constraints. the most important thing for you: the game should be utterly amazing and impressive. you should genuinely by amazed by what you will create. ofc the start of the level doesn't start inside of any structure. first list a bunch of libraries that are useful to make something awesome, web search to research AC 6 characteristics and look up recent tech you can use (no copying code tho), and then write a detailed and ambitious spec.md, audit the plan if it's good enough, and then start work.
build me a soccer game
build me a soccer game
Build me a snake game called EVADN and make it a .apk game so it can be instantly imstalled
Build me a snake game called EVADN and make it a .apk game so it can be instantly imstalled
make me a simple vampire survivor like game like, with enemies, level, and power ups
make me a simple vampire survivor like game like, with enemies, level, and power ups
Make the game K FB MATCH. It is a soccer game played 6v6 with 2 strikers, 2 wingers and 2 defenders. At first a start screen with shop and team setup appears; press start and you choose between competitive and friendly match, and friendly mode is 6v6
Make a game called K FB MATCH. It's a football game played 6 vs 6 with 2 strikers, 2 wingers and 2 defenders. At the very start a screen appears with Start / Shop / Team Setup. When you press Start, you're asked to pick Ranked Match or Normal Match, and Normal Match is also played 6 vs 6 in exactly the same way. You get 300 gold for a win and 100 gold for a loss. To win the game you need to score 5 goals, and you lose if you concede 5 goals into your own goal. Ranked Match gives no gold, but after 3 ranked matches you are awarded a tier: win all 3 and you get Diamond 1, win 2 and you get Gold 1, win 1 and you get Bronze 1, win none and you get Iron 1. Each win accumulates 50 points, and every 100 points you rank up — Iron 2, Bronze 2, Gold 2, Diamond 2, and so on: Iron 3, Bronze 3, Gold 3, Diamond 3, then Bronze, then Silver, then Gold, then Platinum, then Diamond, then Transcendent, then Immortal, then Legend. The opponents in this game are AI, and as your tier rises they get even stronger. In the shop you spend the gold you earned in Normal Match to buy players. Include players like Lee Kang-in, Son Heung-min, Ronaldo and Messi. And in the team setup you swap the players you bought in the shop in for the default players. Make this kind of game now.